- "Thus, in fact, appear the methods of a Science of Cities ....." Patrick Geddes (1915) Cities in Evolution
Posts Cloud
- Agent-Based Models
- Allometry
- Animations
- Cellular Automata
- Chaos
- Complex Systems
- Computer Graphics
- Design
- Emergence
- Entropy
- Evolution
- Flows, Fluxes
- Fractal Geometry
- Morphology
- Networks
- Optimisation
- Path Dependence
- Policy Analysis
- Scaling
- Simulation
- Smart Cities
- Social Physics
- SpatialInteraction
- Tipping Points
- Transport
- Uncategorized
- Urban (LUTI) Models
- Urban Dynamics
- Urban Growth
My Books from MIT Press
Download Fractal Cities from
http://www.fractalcities.org/
Category Archives: Fractal Geometry
Procedures to Generate Fractal Cityscapes
For a decade or more, computer scientists have used procedural logics (grammars) to generate urban morphologies. The paper by Li and Miller uses such recursive procedures similar to those we used a while ago to generate fractal cityscapes. Watch their … Continue reading
Posted in Fractal Geometry, Morphology
Leave a comment