- "Thus, in fact, appear the methods of a Science of Cities ....." Patrick Geddes (1915) Cities in Evolution
Posts Cloud
- Agent-Based Models
- Allometry
- Animations
- Cellular Automata
- Chaos
- Complex Systems
- Computer Graphics
- Design
- Emergence
- Entropy
- Evolution
- Flows, Fluxes
- Fractal Geometry
- Morphology
- Networks
- Optimisation
- Path Dependence
- Policy Analysis
- Scaling
- Simulation
- Smart Cities
- Social Physics
- SpatialInteraction
- Tipping Points
- Transport
- Uncategorized
- Urban (LUTI) Models
- Urban Dynamics
- Urban Growth
My Books from MIT Press
Download Fractal Cities from
http://www.fractalcities.org/
Category Archives: Computer Graphics
Movies Are Now Online
Put my experiments with movies online. The current one is that based on linking our desktop LUTI model to Google Earth. Click here. No sound yet and still getting used to the capture. Click to explore the full Tyndall & … Continue reading
Visualising Fast Flows
Aaron Koblin has produced some fantastic animations of airline flows reminiscent of some of Joan Serras’ work on our SIMULACRA blog. Check out Aaron’s flow stuff. He uses Google Maps to zoom in and out. Also dig into his web … Continue reading
Posted in Computer Graphics, Flows, Fluxes
Leave a comment